
"MING - Guiding Light in a Polluted World" is a game I created with Jan Hobi and Dorias Schärer in my 4th semester at ZHdK in the adventure game class. The initial game concept was created by me and then further developed as a team together. In this project I was responsible for art direction, game producing and level building.
The game deals with the simple theme of cleaning the environment and it is a puzzle adventure game.

Concept Art Environment

Concept Art Mechanics

Concept Art Characters




The initial game concept was called "YÄN" and had a completely different narrative.

Initial One Pager